////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Copyright (c) Microsoft Corporation.  All rights reserved.
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
namespace System.Diagnostics
{
    using System;
    using System.Runtime.InteropServices;

    [Serializable, AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Constructor, Inherited = false)]
    public sealed class DebuggerStepThroughAttribute : Attribute
    {
        public DebuggerStepThroughAttribute() { }
    }

    [Serializable, AttributeUsage(AttributeTargets.Method | AttributeTargets.Constructor, Inherited = false)]
    public sealed class DebuggerStepperBoundaryAttribute : Attribute
    {
        public DebuggerStepperBoundaryAttribute() { }
    }

    [Serializable, AttributeUsage(AttributeTargets.Method | AttributeTargets.Property | AttributeTargets.Constructor, Inherited = false)]
    public sealed class DebuggerHiddenAttribute : Attribute
    {
        public DebuggerHiddenAttribute() { }
    }

    [Serializable, AttributeUsage(AttributeTargets.Class | AttributeTargets.Method | AttributeTargets.Property | AttributeTargets.Constructor | AttributeTargets.Struct, Inherited = false)]
    public sealed class DebuggerNonUserCodeAttribute : Attribute
    {
        public DebuggerNonUserCodeAttribute() { }
    }

    // Attribute class used by the compiler to mark modules.
    // If present, then debugging information for everything in the
    // assembly was generated by the compiler, and will be preserved
    // by the Runtime so that the debugger can provide full functionality
    // in the case of JIT attach. If not present, then the compiler may
    // or may not have included debugging information, and the Runtime
    // won't preserve the debugging info, which will make debugging after
    // a JIT attach difficult.
    [AttributeUsage(AttributeTargets.Assembly | AttributeTargets.Module, AllowMultiple = false)]
    public sealed class DebuggableAttribute : Attribute
    {
        [Flags]
        public enum DebuggingModes
        {
            None = 0x0,
            Default = 0x1,
            DisableOptimizations = 0x100,
            IgnoreSymbolStoreSequencePoints = 0x2,
            EnableEditAndContinue = 0x4
        }

        private DebuggingModes m_debuggingModes;

        public DebuggableAttribute(bool isJITTrackingEnabled,
                                   bool isJITOptimizerDisabled)
        {
            m_debuggingModes = 0;

            if (isJITTrackingEnabled)
            {
                m_debuggingModes |= DebuggingModes.Default;
            }

            if (isJITOptimizerDisabled)
            {
                m_debuggingModes |= DebuggingModes.DisableOptimizations;
            }
        }

        public DebuggableAttribute(DebuggingModes modes)
        {
            m_debuggingModes = modes;
        }

        public bool IsJITTrackingEnabled
        {
            get { return ((m_debuggingModes & DebuggingModes.Default) != 0); }
        }

        public bool IsJITOptimizerDisabled
        {
            get { return ((m_debuggingModes & DebuggingModes.DisableOptimizations) != 0); }
        }

        public DebuggingModes DebuggingFlags
        {
            get { return m_debuggingModes; }
        }
    }

    //  DebuggerBrowsableState states are defined as follows:
    //      Never       never show this element
    //      Expanded    expansion of the class is done, so that all visible internal members are shown
    //      Collapsed   expansion of the class is not performed. Internal visible members are hidden
    //      RootHidden  The target element itself should not be shown, but should instead be
    //                  automatically expanded to have its members displayed.
    //  Default value is collapsed

    //  Please also change the code which validates DebuggerBrowsableState variable (in this file)
    //  if you change this enum.
    public enum DebuggerBrowsableState
    {
        Never = 0,
        Collapsed = 2,
        RootHidden = 3
    }

    // the one currently supported with the csee.dat
    // (mcee.dat, autoexp.dat) file.
    [AttributeUsage(AttributeTargets.Field | AttributeTargets.Property, AllowMultiple = false)]
    public sealed class DebuggerBrowsableAttribute : Attribute
    {
        private DebuggerBrowsableState state;
        public DebuggerBrowsableAttribute(DebuggerBrowsableState state)
        {
            if (state < DebuggerBrowsableState.Never || state > DebuggerBrowsableState.RootHidden)
                throw new ArgumentOutOfRangeException("state");

            this.state = state;
        }

        public DebuggerBrowsableState State
        {
            get { return state; }
        }
    }

    // DebuggerTypeProxyAttribute
    [AttributeUsage(AttributeTargets.Struct | AttributeTargets.Class | AttributeTargets.Assembly, AllowMultiple = true)]
    public sealed class DebuggerTypeProxyAttribute : Attribute
    {
        private string typeName;
        private string targetName;
        private Type target;

        public DebuggerTypeProxyAttribute(Type type)
        {
            if (type == null)
            {
                throw new ArgumentNullException("type");
            }

            this.typeName = type.FullName + "," + type.Assembly.FullName;
        }

        public DebuggerTypeProxyAttribute(string typeName)
        {
            this.typeName = typeName;
        }

        public string ProxyTypeName
        {
            get { return typeName; }
        }

        public Type Target
        {
            set
            {
                if (value == null)
                {
                    throw new ArgumentNullException("value");
                }

                targetName = value.FullName + "," + value.Assembly.FullName;
                target = value;
            }

            get { return target; }
        }

        public string TargetTypeName
        {
            get { return targetName; }
            set { targetName = value; }

        }
    }

    // This attribute is used to control what is displayed for the given class or field
    // in the data windows in the debugger.  The single argument to this attribute is
    // the string that will be displayed in the value column for instances of the type.
    // This string can include text between { and } which can be either a field,
    // property or method (as will be documented in mscorlib).  In the C# case,
    // a general expression will be allowed which only has implicit access to the this pointer
    // for the current instance of the target type. The expression will be limited,
    // however: there is no access to aliases, locals, or pointers.
    // In addition, attributes on properties referenced in the expression are not processed.
    [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Delegate | AttributeTargets.Enum | AttributeTargets.Field | AttributeTargets.Property | AttributeTargets.Assembly, AllowMultiple = true)]
    public sealed class DebuggerDisplayAttribute : Attribute
    {
        private string name;
        private string value;
        private string type;
        private string targetName;
        private Type target;

        public DebuggerDisplayAttribute(string value)
        {
            if (value == null)
            {
                this.value = "";
            }
            else
            {
                this.value = value;
            }

            name = "";
            type = "";
        }

        public string Value
        {
            get { return this.value; }
        }

        public string Name
        {
            get { return name; }
            set { name = value; }
        }

        public string Type
        {
            get { return type; }
            set { type = value; }
        }

        public Type Target
        {
            set
            {
                if (value == null)
                {
                    throw new ArgumentNullException("value");
                }

                targetName = value.FullName + "," + value.Assembly.FullName;
                target = value;
            }

            get { return target; }
        }

        public string TargetTypeName
        {
            get { return targetName; }
            set { targetName = value; }

        }
    }
}


